// const p0 = obj.position.clone(); // var box = new THREE.Box3().setFromObject( obj ); // // box.getCenter( obj.position ); // this re-sets the obj position // box.getCenter( p0 ); // obj.geometry.center(); // let center = new THREE.Vector3(); // obj.geometry.computeBoundingBox(); // obj.geometry.boundingBox.getCenter(center); // obj.geometry.center(); // obj.position.copy(center); const p1 = modelObj.position.clone(); // const p2 = obj.position.clone(); scene.updateMatrixWorld(true); // var v2 = new THREE.Vector3().copy(p2); // obj.localToWorld(v2);
// 声明一个三维向量用来保存网格模型的世界坐标
var worldPosition = new THREE.Vector3();
// 获得世界坐标,执行getWorldPosition方法,提取网格模型的世界坐标结果保存到参数worldPosition中
obj.getWorldPosition(worldPosition)
console.log('查看网格模型世界坐标',worldPosition);
console.log('查看网格模型本地坐标',obj.position);
modelObj.position.set(p1.x - worldPosition.x, p1.y - worldPosition.y, p1.z - worldPosition.z);
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